Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM409 Mapping and Delivery Guide
Create 3-D characters for interactive games
Version 1.0
Issue Date: May 2024
Qualification | - |
Unit of Competency | ICTGAM409 - Create 3-D characters for interactive games |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to design and build 3-D characters for commercial games.It applies to individuals who support the design, development and implementation of the 3D characters of digital games, as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: computer hardware and software games engines file storage character reference materials, such as models, illustrations, art and design books, and character photographs a range of state-of-the-art games, across all platforms and genres a range of the latest consoles and hand-held game devices the internet for research purposes. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Research and analyse the characters |
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Element: Design the characters |
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Element: Develop the character models |
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